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Devlog
Numbers and cycles
September 04, 2026
by
Michał Dudziński
1
Another round of fixes - a bit of economy, a bit of infinite mode, a bit of cosmetics. The cycle bonus builds up. Until now the resource bonus for beating the darkness was flat and, frankly, pretty st...
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A bit of tidying on the road
August 30, 2026
by
Michał Dudziński
A short update - all small things, but the kind that nag. “Run again” on the expedition summary. Before, every (often very short) march sent you back to town to start over. Now there’s a button...
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Fixed crash
August 28, 2026
by
Michał Dudziński
Ah, the HTML build. Not only do saves not work on it — it also comes with its own separate pool of possible bugs. An ugly crash slipped through, but it’s sorted now. Thanks to Muyotomi for catchin...
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Let's Tally It Up
August 28, 2026
by
Michał Dudziński
1
This release is less about “new toys” and more about “I’m listening”. A lot of it is reacting to feedback from itch, plus surfacing things that were quietly playing out on their own. For the...
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Let There Be Music!
August 27, 2026
by
Michał Dudziński
Small thing, but a real treat — there’s now music playing in the background! Because when there’s music playing, everything just tastes better — including hacking and slashing the undead. Righ...
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The Darkness Won't Let Up, So Neither Can We
August 26, 2026
by
Michał Dudziński
2
The Darkness Won’t Let Up, So Neither Can We A few days after the “launch” (lol) on itch, a new version lands with the fixes I promised. This time it’s less “and now it works” and more “...
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It's alive (and marching)
August 24, 2026
by
Michał Dudziński
1
The little game I’ve been molding together for a few weeks now is ready to show. The early game is reasonably tested and balance-polished (emphasis on… “REASONABLY” ;)) and you can go click ar...
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